, including all inherited members.
Begin(int type) (defined in Hgl) | Hgl | [inline, static] |
ClearColor(const Color &AColor) (defined in Hgl) | Hgl | [static] |
Disable(Enum variable) (defined in Hgl) | Hgl | [static] |
Enable(Enum variable) (defined in Hgl) | Hgl | [static] |
End() (defined in Hgl) | Hgl | [inline, static] |
Enum enum name (defined in Hgl) | Hgl | |
Finish() (defined in Hgl) | Hgl | [static] |
GetCurrent() (defined in Hgl) | Hgl | [static] |
GetExtCompiledVertexArrays() (defined in Hgl) | Hgl | [static] |
GetFinish() (defined in Hgl) | Hgl | [static] |
GetLoadedTextures() (defined in Hgl) | Hgl | [static] |
GetShadows() (defined in Hgl) | Hgl | [static] |
GetTextureMode() (defined in Hgl) | Hgl | [static] |
GetVertexArrays() (defined in Hgl) | Hgl | [static] |
GetViewPort() (defined in Hgl) | Hgl | [static] |
Hgl(HWindow *w) (defined in Hgl) | Hgl | |
INVALID_ENUM enum value (defined in Hgl) | Hgl | |
IsEnabled(Enum variable) (defined in Hgl) | Hgl | [static] |
LINEAR enum value (defined in Hgl) | Hgl | |
LINEAR_MIPMAP_LINEAR enum value (defined in Hgl) | Hgl | |
LockArrays(int first, int count) (defined in Hgl) | Hgl | [static] |
LookFrom(const Ref &ARef) (defined in Hgl) | Hgl | [static] |
MakeCurrent() (defined in Hgl) | Hgl | |
NEAREST enum value (defined in Hgl) | Hgl | |
NONE enum value (defined in Hgl) | Hgl | |
Normal(const Point< 3, GLfloat > &APoint) (defined in Hgl) | Hgl | [inline, static] |
PrintDebug(ostream &out) (defined in Hgl) | Hgl | [static] |
PrintExtentions(ostream &out) (defined in Hgl) | Hgl | [static] |
PrintVersion(ostream &out) (defined in Hgl) | Hgl | [static] |
PurgeError() (defined in Hgl) | Hgl | [static] |
Relocate(const Ref &Position) (defined in Hgl) | Hgl | [static] |
ResizeWindow(HRect &ClientRect) (defined in Hgl) | Hgl | [static] |
Rotate(REAL teta, const Point< 3, GLfloat > &Axe) (defined in Hgl) | Hgl | [static] |
Scale(REAL scale) (defined in Hgl) | Hgl | [inline, static] |
SetColor(const Color &AColor) (defined in Hgl) | Hgl | [inline, static] |
SetExtCompiledVertexArrays(bool value) (defined in Hgl) | Hgl | [static] |
SetFinish(bool value) (defined in Hgl) | Hgl | [static] |
SetLightSource(Point< 3, GLfloat > LightDirection) (defined in Hgl) | Hgl | [static] |
SetShadows(int value) (defined in Hgl) | Hgl | [static] |
SetTextureMode(Enum value) (defined in Hgl) | Hgl | [static] |
SetVertexArrays(bool value) (defined in Hgl) | Hgl | [static] |
SHADOW enum value (defined in Hgl) | Hgl | |
ShadowTransform(const Point< 3, GLfloat > &ALightPos, Point< 3, GLfloat > APlane[3]) (defined in Hgl) | Hgl | [static] |
ShadowTransform(const Point< 3, GLfloat > &ALightPos, const Contact &ShadowContact) (defined in Hgl) | Hgl | [static] |
SwapBuffers() (defined in Hgl) | Hgl | [static] |
TexCoord(const Point< 2, GLfloat > &APoint) (defined in Hgl) | Hgl | [inline, static] |
ThrowError() (defined in Hgl) | Hgl | [static] |
Translate(const Point< 3, GLfloat > &Location) (defined in Hgl) | Hgl | [static] |
UnlockArrays() (defined in Hgl) | Hgl | [static] |
Vertex(const Point< 3, GLfloat > &APoint) (defined in Hgl) | Hgl | [inline, static] |
Vertex(const Point< 2, GLfloat > &APoint) (defined in Hgl) | Hgl | [inline, static] |
Viewport(const HRect &ClientRect) (defined in Hgl) | Hgl | [static] |
WriteText(const char *AText, const Point< 2, GLfloat > &APosition) (defined in Hgl) | Hgl | [static] |
WriteText(const char *AText, const Point< 3, GLfloat > &APosition) (defined in Hgl) | Hgl | [static] |