In file src/CWVehicle.h:

class Wheel


Public Fields

[more]OFFObject MyOFFObject
[more]Point3D RelPos
[more]REAL SpringStiffness
[more]REAL MaxTravel
[more]REAL MaxLoad
load beyond which the tyre is no longer efficient
[more]REAL WheelRadius
[more]REAL DamperCompression
[more]REAL DamperRebound
[more]REAL Grip
[more]REAL AccelFactor
[more]REAL BrakeFactor
[more]REAL SteerFactor
[more]bool LockUp
[more]REAL Thrust
[more]REAL Angle
[more]bool Lock
[more]Point3D Acceleration
[more]Ref MyRef
[more]Point3D LandSpeed
[more]Point3D LandDirection
[more]FixedVector Ray
the ray used to determine the impact with the ground
[more]REAL Gs
[more]REAL Travel
[more]REAL DeltaTravel
[more]Contact MyContact

Public Methods

[more] Wheel( const Point3D &RelPos = Point3D(), REAL SpringStiffness = 30000, REAL MaxTravel = -0.5f, REAL MaxLoad = 5000, REAL WheelRadius = 0.4f, REAL DamperCompression = 2000, REAL DamperRebound = 2000, REAL Grip = 1.0f, REAL AccelFactor = 4000, REAL BrakeFactor = 4000, REAL SteerFactor = .5f, bool LockUp = true )
[more]void reset()
[more]void Set( const Ref &ARef, CWCommand &ACommand, CarWorld &CW )
[more]Point3D CalcForce()
[more]FixedVector& GetRay()
[more]void draw()
[more]void writeXMLTag(ostream &out)


Documentation

o Wheel( const Point3D &RelPos = Point3D(), REAL SpringStiffness = 30000, REAL MaxTravel = -0.5f, REAL MaxLoad = 5000, REAL WheelRadius = 0.4f, REAL DamperCompression = 2000, REAL DamperRebound = 2000, REAL Grip = 1.0f, REAL AccelFactor = 4000, REAL BrakeFactor = 4000, REAL SteerFactor = .5f, bool LockUp = true )

ovoid reset()

ovoid Set( const Ref &ARef, CWCommand &ACommand, CarWorld &CW )

oPoint3D CalcForce()

oFixedVector& GetRay()

ovoid draw()

ovoid writeXMLTag(ostream &out)

oOFFObject MyOFFObject

oPoint3D RelPos

oREAL SpringStiffness

oREAL MaxTravel

oREAL MaxLoad
load beyond which the tyre is no longer efficient

oREAL WheelRadius

oREAL DamperCompression

oREAL DamperRebound

oREAL Grip

oREAL AccelFactor

oREAL BrakeFactor

oREAL SteerFactor

obool LockUp

oREAL Thrust

oREAL Angle

obool Lock

oPoint3D Acceleration

oRef MyRef

oPoint3D LandSpeed

oPoint3D LandDirection

oFixedVector Ray
the ray used to determine the impact with the ground

oREAL Gs

oREAL Travel

oREAL DeltaTravel

oContact MyContact


This class has no child classes.

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