In file src/H_Texture.h:

class Reference


Public Methods

[more]static Reference* GetReference(const char *FileName)
[more]static void SetRenderMode(unsigned int NewRenderMode)
[more]void Use()
[more]void UnReference()
[more] ~Reference()
[more] Reference()
[more]void LoadImage(const char *FileName)
[more]void ApplyMode(unsigned int NewTextureMode)

Private Classes

[more]class Texture

Private Fields

[more]string Name
[more]unsigned int ReferenceCount
[more]GLuint TexIndex

Private Methods

[more]static map<string,Reference> & LoadedTextures()


Documentation

ostatic Reference* GetReference(const char *FileName)

ostatic void SetRenderMode(unsigned int NewRenderMode)

ovoid Use()

ovoid UnReference()

o ~Reference()

o Reference()

ovoid LoadImage(const char *FileName)

ovoid ApplyMode(unsigned int NewTextureMode)

ostatic map<string,Reference> & LoadedTextures()

ostring Name

ounsigned int ReferenceCount

oGLuint TexIndex


This class has no child classes.

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