~Polygon() void InitNormal(const HVector<Vertex> &OFFVertexes) void Invert() istream& Read(istream &in) ostream& Write(ostream &out) const HVector<unsigned int> IndexVertexes Point3D Normal Color MyColor static const Color DefaultColor
void InitNormal(const HVector<Vertex> &OFFVertexes) void Invert() istream& Read(istream &in) ostream& Write(ostream &out) const HVector<unsigned int> IndexVertexes Point3D Normal Color MyColor static const Color DefaultColor
void Invert() istream& Read(istream &in) ostream& Write(ostream &out) const HVector<unsigned int> IndexVertexes Point3D Normal Color MyColor static const Color DefaultColor
istream& Read(istream &in) ostream& Write(ostream &out) const HVector<unsigned int> IndexVertexes Point3D Normal Color MyColor static const Color DefaultColor
ostream& Write(ostream &out) const HVector<unsigned int> IndexVertexes Point3D Normal Color MyColor static const Color DefaultColor
HVector<unsigned int> IndexVertexes Point3D Normal Color MyColor static const Color DefaultColor
Point3D Normal Color MyColor static const Color DefaultColor
Color MyColor static const Color DefaultColor
static const Color DefaultColor
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