~OFFObject()
void readfile(const char* FileName)
void writefile(const char* FileName)
void debug_dump()
void InitMyData()
void draw(const Ref &Position = Ref())
bool IsInit()
REAL GetMaxDist()
void InvertNormals()
void Center()
void Scale(const Point3D &scale)
void Rotate(const Point3D &K)
void Translate(const Point3D &K)
void SetShading(bool AIsSmooth)
bool GetShading()
static bool UseOptimizedDraw
void Allocate(unsigned int NbVertex, unsigned int NbPolygons)
void Release()
void BuildCompiledLists()
void GLdraw(bool UseMaterial = true)
void GLdraw_NoOpt(bool UseMaterial = true)
bool IsSmooth
Texture* MyTexture
int CompiledList
int CompiledList_NoMaterial
HVector<Vertex> MyOFFVertexes
HVector<Polygon> MyOFFPolygons
HVector<unsigned int> TriIndexes
class Buffer friend istream& operator >> (istream &in, OFFObject::Vertex &AVertex)
friend ostream& operator << (ostream &out, const OFFObject::Vertex &AVertex)
friend istream& operator >> (istream &in, OFFObject::Polygon &APolygon)
friend ostream& operator << (ostream &out, const OFFObject::Polygon &APolygon)
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