In file src/WorldBlock.h:

class MyTriangle


Public Fields

[more]Point3D* Corner1
[more]Point3D* Corner2
[more]Point3D* Corner3
[more]int MyI
[more]int MyJ
[more]int MyK
[more]REAL a
[more]REAL b
[more]REAL c
[more]Point3D Normal
[more]REAL MyOffset
[more]int SurfaceType
[more]WorldBlock* MyWorldBlock
[more]Point3D Impact

Public Methods

[more] MyTriangle()
[more] MyTriangle(int Aa, int Ab, int Ac, int ASurfaceType)
[more]void Read(istream &in)
[more]void Write(ostream &out)
[more]void Init()
[more]void reset(WorldBlock *MyWorldBlock, int i, int j, int k, int ASurfaceType)
[more]bool IsInside(const Point2D &point)
[more]void UpdateValues()
[more]void FillIfEmpty()
[more]void Fill()
[more]void drawBorder()
[more]Contact GetValueAt(const Point2D &point)
[more]bool Hit(const FixedVector &ARay)
[more]bool IsInside(Point3D &X)
[more]void SetMaterial(int FillMode)
[more]OFFObject::Polygon toOFFPolygon() const


Documentation

o MyTriangle()

o MyTriangle(int Aa, int Ab, int Ac, int ASurfaceType)

ovoid Read(istream &in)

ovoid Write(ostream &out)

ovoid Init()

ovoid reset(WorldBlock *MyWorldBlock, int i, int j, int k, int ASurfaceType)

obool IsInside(const Point2D &point)

ovoid UpdateValues()

ovoid FillIfEmpty()

ovoid Fill()

ovoid drawBorder()

oContact GetValueAt(const Point2D &point)

obool Hit(const FixedVector &ARay)

obool IsInside(Point3D &X)

ovoid SetMaterial(int FillMode)

oOFFObject::Polygon toOFFPolygon() const

oPoint3D* Corner1

oPoint3D* Corner2

oPoint3D* Corner3

oint MyI

oint MyJ

oint MyK

oREAL a

oREAL b

oREAL c

oPoint3D Normal

oREAL MyOffset

oint SurfaceType

oWorldBlock* MyWorldBlock

oPoint3D Impact


This class has no child classes.

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