MyTriangle(int Aa, int Ab, int Ac, int ASurfaceType)
void Read(istream &in)
void Write(ostream &out)
void Init()
void reset(WorldBlock *MyWorldBlock, int i, int j, int k, int ASurfaceType)
bool IsInside(const Point2D &point)
void UpdateValues()
void FillIfEmpty()
void Fill()
void drawBorder()
Contact GetValueAt(const Point2D &point)
bool Hit(const FixedVector &ARay)
bool IsInside(Point3D &X)
void SetMaterial(int FillMode)
OFFObject::Polygon toOFFPolygon() const
Point3D* Corner1
Point3D* Corner2
Point3D* Corner3
int MyI
int MyJ
Alphabetic index HTML hierarchy of classes or Java