void MakeCurrent()
static void SwapBuffers()
static Hgl& GetCurrent()
static map<string,Texture::Reference> & GetLoadedTextures()
enum Enum
static inline void Normal(const Point<3, GLfloat> &APoint)
static inline void Vertex(const Point<3, GLfloat> &APoint)
static inline void Vertex(const Point<2, GLfloat> &APoint)
static inline void TexCoord(const Point<2, GLfloat> &APoint)
static inline void SetColor(const Color &AColor)
static void ClearColor(const Color &AColor)
static void Translate(const Point<3, GLfloat> &Location)
static void Rotate(REAL teta, const Point<3, GLfloat> &Axe)
static inline void Scale(REAL scale)
static void LockArrays(int first, int count)
static void UnlockArrays()
static inline void Begin(int type)
static inline void End()
static void Finish()
static ostream& PrintVersion(ostream &out)
static ostream& PrintExtentions(ostream &out)
static ostream& PrintDebug(ostream &out)
static void ResizeWindow(HRect &ClientRect)
static HRect GetViewPort()
static void WriteText(char *AText, const Point<2, GLfloat> &APosition)
static void WriteText(char *AText, const Point<3, GLfloat> &APosition)
static void LookFrom(const Ref & ARef)
static void Relocate(const Ref &Position)
static void SetLightSource(Point<3, GLfloat> LightDirection)
static void Viewport(const HRect &ClientRect)
static void ShadowTransform(const Point<3, GLfloat> &ALightPos, Point<3, GLfloat> APlane[3])
static void ShadowTransform(const Point<3, GLfloat> &ALightPos, const Contact &ShadowContact)
static void PurgeError()
static void ThrowError()
static void Enable(Enum variable)
static void Disable(Enum variable)
static bool IsEnabled(Enum variable)
static void SetShadows(int value)
static int GetShadows()
static void SetTextureMode(Enum value)
static Enum GetTextureMode()
static void SetVertexArrays(bool value)
static bool GetVertexArrays()
static void SetExtCompiledVertexArrays(bool value)
static bool GetExtCompiledVertexArrays()
static void SetFinish(bool value)
static bool GetFinish()
static bool& GetCapEnable(Enum variable)
HWindow* m_window
PFNGLLOCKARRAYSPROC glLockArrays
PFNGLUNLOCKARRAYSPROC glUnlockArrays
static Hgl* curr
map<string,Texture::Reference> LoadedTextures
GLuint fontOffset
HRect MyViewPort
bool Shadow
Command GLExtentions
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