virtual ~CarWorldServer()
const char* name()
void on_idle(unsigned int elapsed_time)
void GetClientList(int ClientNumbers[MAX_VEHICLES])
void GetState(CWVehicleState vehicle[MAX_VEHICLES])
bool AddClient(int id, ClientRequest *request)
bool UpdateClient(int id, ClientGamestate *state)
bool RemoveClient(int id, ClientDisconnect *discon)
void SendConfirmation(int id)
void SendGamestate(int id)
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